![]() This translation has been made from scratch by Rod Merida, from Crackowia group. In the case of the 2019 Remix patch, it needs to be applied over a 2019 “Aladdin Remix” ROM, that has been ripped out from the official bundle of Aladdin + Lion King by the community and ocuppies 2329 KB if not overdumped. Level titles in big letters have also been translated.īoth patches need to be applied over a ROM in. They both add all the necessary special symbols of Spanish language, like accented letters, “Ñ” letter, and opening question and exclamation marks. The second was made in 8th December of 2020. The first one was made in 2004 and reviewed in 10th September of 2020. Two versions of the patch are included: one translates the original version of Aladdin, published in 1993, and another translates the “Aladdin Remix” edition, oficially published by SEGA in 2019, that includes some extra levels, options, and a better camera engine.īoth patches are essentially the same translation. And while the SNES version certainly isn't a bad game, the Genesis game is the better of the two.This patch translates Disney’s Aladdin for Mega Drive / Genesis (NTSC-US version) from English to Spanish. It is similar in nature, but definitely not a port. The SNES version was developed by Capcom. Now, there is a SNES version of Aladdin, but it is not the same game. Not only did Disney work directly with Virgin Interactive to make sure the characters look exactly like the film, but the game itself was worked on by people that went on to form Shiny Entertainment, such as David Perry, whose accomplished game catalog includes Earthworm Jim and MDK. Aladdin has some notable talent behind it. Between stages, you play little minigames, such as dodging falling jars as Abu the money and a slot machine-esque genie game for bonuses like extra lives. It's a breezy adventure - not too difficult, but not entirely a pushover. Plus, there are carpet flying scenes to break up the traditional platforming. The platforming is rock solid, with lots of ledge-leaping, rope climbing, and monkey bar work. ![]() (Apparently, a well aimed apple is enough to drop a thuggish swordsman with shoulders wide enough to hold up a Geo Metro.) The combination of these two moves - and some precision jumping - gets you through a series of left-to-right stages. Aladdin can not only swipe Jafar's minions with his sword, but also throw apples at them. Thanks to a couple extra buttons, heroes now have a couple attacks instead of just the basic hop-and-bop actions. Of course, the fact that the actual animation cels were used to create those sprites gives Aladdin an extra boost.Īladdin is an excellent example of the 16-bit platformer, almost its own subset of the entire platformer genre. By removing the worry of creating a model that looks decent from all camera angles, an artist can really concentrate on personality. It looks remarkably like the movie - and that is one of the benefits of 2D sprite work. And the faces of camels when you jump on their humps are priceless. Watch the billow in Aladdin's pants and the flapping of the magic carpet. For one thing, the animation is exceedingly fluid. But even more than hitting its marks, Aladdin evokes the charm and flourish of the animated film. The game naturally jettisons some of the nuance, but it hits all the requisite set pieces, like the streets of Agrabah, the Cave of Wonders, and the royal palace. Oh, and along the way Aladdin learns that love and honor are far more valuable than wealth and fame. ![]() ![]() With a fast-talking magical genie backing him up, Aladdin rescues Jasmine from Jafar and rids the land of his evil. Street urchin Aladdin falls in love with princess Jasmine, but she is coveted by the evil vizier Jafar. Disney's Aladdin, though, provided the inspiration for a platformer that proved the Genesis, while aging, was still quite capable of great gameplay and delightful artwork.ĭeveloped for SEGA by Virgin Interactive, Aladdin roughly follows the plot of the Disney film. At the same time, Disney was enjoying its incredible renaissance period, thanks to superlative animated movies like Beauty and the Beast. ![]() In 1993, the SEGA Genesis started its sunset period while the Super Nintendo was still going strong. ![]()
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